<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>I, Patrick McCarron, am an iOS and Mac app / game developer from Chicago. I  developed one of the first iPhone games back in 2007 and haven’t stopped since. Check out my app Portfolio for more info on the projects I’ve worked on.

I’m also an avid video game enthusiast who has been writing FAQs, websites and guides for video games since the 90s. I currently run the longest running Mortal Kombat fan site: The Realm of Mortal Kombat (TRMK) in my spare time.

Xbox Live: McCarronPlayStation Network: McCarron XGame Center: McCarron</description><title>Infinite Shamrock</title><generator>Tumblr (3.0; @mccarron)</generator><link>http://ishamrock.com/</link><item><title>How To: Use a Custom Game Center Turn Based Notification Sound</title><description>&lt;p&gt;There is one thing I briefly mentioned in my post last week about the &lt;a href="http://ishamrock.com/post/20122762136/words-play-reflections-on-game-centers-turn-based" target="_blank"&gt;Game Center Turn Based APIs&lt;/a&gt; that I want to expand on a bit. While currently Game Center&amp;#8217;s &lt;a href="http://openradar.appspot.com/radar?id=1625403" target="_blank"&gt;turn based push messages don&amp;#8217;t match your app&lt;/a&gt;, there is an undocumented way to make the notification &amp;#8220;sound&amp;#8221; like you want it. The following method works on iOS 5 and 5.1 currently.&lt;/p&gt;

&lt;p&gt;All you need to do is add a &lt;b&gt;single sound file&lt;/b&gt; to your &lt;b&gt;application bundle&lt;/b&gt; and iOS will automatically play that sound file when a turn/invite notification is sent to the user. The file is &lt;b&gt;GKInvite&lt;/b&gt; and the format/extension must be either &lt;a href="http://en.wikipedia.org/wiki/Core_Audio_Format" target="_blank"&gt;.caf&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Audio_Interchange_File_Format" target="_blank"&gt;.aif&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/WAV" target="_blank"&gt;.wav&lt;/a&gt;.&lt;/p&gt;

&lt;center&gt;&lt;img src="http://media.tumblr.com/tumblr_m1vbogm1mH1qzxrhl.png"/&gt;&lt;br/&gt;&lt;b&gt;An example GKInvite.wav from
&lt;a href="http://itunes.apple.com/app/words-play/id446768370?mt=8" target="_blank"&gt;Words Play&lt;/a&gt;&lt;/b&gt;
&lt;/center&gt;

&lt;p&gt;Once this file is in your bundle, the rest will take over automatically. While this is undocumented it wont break your application if Apple changes it in the future.  If you want this documented I suggest you &lt;a href="http://openradar.appspot.com/radar?id=1634405" target="_blank"&gt;file a similar radar to this one by me&lt;/a&gt; (&lt;a href="rdar://problem/11168479" target="_blank"&gt;rdar://problem/11168479&lt;/a&gt;) to get Apple to be more clear and add it to the documentation. Will Apple reject for this use in the future? Lets hope not and hope that the lack of documentation is just an oversight. &lt;/p&gt;

&lt;p&gt;Thanks to fellow iOS developer &lt;a href="http://twitter.com/#!/jleeiii" target="_blank"&gt;Jason Lust&lt;/a&gt; who first &lt;a href="https://devforums.apple.com/message/614193%20" target="_blank"&gt;posted about this sound on the Apple Dev Forums&lt;/a&gt;. Hope this information is helpful for developers out there using &lt;b&gt;Game Center Turn Based APIs&lt;/b&gt;. &lt;/p&gt;</description><link>http://ishamrock.com/post/20364125086</link><guid>http://ishamrock.com/post/20364125086</guid><pubDate>Mon, 02 Apr 2012 15:30:03 -0500</pubDate><category>iphone development</category><category>game center</category><category>iOS Development</category></item><item><title>Words Play: Reflections on Game Center's Turn Based APIs</title><description>&lt;p&gt;When we at &lt;a href="http://www.standalone.com" target="_blank"&gt;Stand Alone&lt;/a&gt; set out to create &lt;a href="http://itunes.apple.com/app/words-play/id446768370?mt=8" target="_blank"&gt;Words Play&lt;/a&gt; we wanted to create a word game with a better user experience than what was out there on iOS already. We wanted it to be faster, more responsive and tailored to iOS as well. Then we added unique features to set us apart like word lookup, turn history, pass and play, achievements and AI play.  We felt we could make what we felt was a great well rounded turn by turn word game, and I think we got pretty close to that goal with our latest update that came out this past week where we added a multiplayer chat feature as well as cleaning up the application UX a bit. &lt;/p&gt;

&lt;p&gt;Another advantage of being on iOS was Words Play could take advantage of iOS 5&amp;#8217;s newest &lt;a href="https://developer.apple.com/devcenter/ios/gamecenter/" target="_blank"&gt;Game Center Turn by Turn APIs&lt;/a&gt;. Using these APIs it affords us a game that could be run without needing to run a costly server infrastructure to handle the matchmaking and turn by turn handling. The turn by turn API and its backing server architecture is a nice benefit Apple provides developers of their platform that most other platforms do not even begin to offer. Running a server can be difficult and very costly, and we were happy to see Apple attempt to fill this need with a popular genre of games that run on their platform.&lt;/p&gt;

&lt;p&gt;While we continued building the app and getting more intimate with the new Turn Based APIs we found it all very lacking. We feel now that it needs some work to really become a full on replacement for running your own services. From strange usability issues, lack of server data analysis tools, or just plain odd architecture decisions.  Below you will find a list of our top issues (with linked bug reports) that we discovered over the past six months as well as a brief description on how that impacted our design. If these issues were to be solved it would dramatically improve Game Center for the better.&lt;/p&gt;

&lt;p&gt;The purpose of me bringing up these issues is not to bitch and complain, but to inform other developers and hopefully get some attention to these issues.  I actually see the value and potential in Game Center and I want to see Apple improve it. I&amp;#8217;d love to see it become a killer-feature for the platform instead of what it is today. So we&amp;#8217;re hoping that Apple will make strides to improve these issues in both iOS 6 and the upcoming &lt;a href="http://www.apple.com/macosx/mountain-lion/" target="_blank"&gt;Mac OS Mountain Lion&lt;/a&gt; which brings the Mac Game Center support. &lt;/p&gt;

&lt;hr&gt;&lt;b&gt;Bug: Game Center turn based games can&amp;#8217;t programmatically invite&lt;/b&gt;&lt;br/&gt;&lt;a href="rdar://11144951" target="_blank"&gt;rdar://11144951&lt;/a&gt; - &lt;a href="http://openradar.appspot.com/radar?id=1626401" target="_blank"&gt;OpenRadar Link&lt;/a&gt;
&lt;p&gt;This is a big one, we find it amazing that inviting or rematching players is not supported still. The API to do it is all there, just doesn&amp;#8217;t work at all. There are numerous complaints about this on the &lt;a href="http://devforums.apple.com" target="_blank"&gt;Apple Developer Forums&lt;/a&gt; and my radar is far from the first, yet the problem still exists and that&amp;#8217;s really disappointing. So instead of a simple one button press for a rematch the user is forced to perform just shy of 10 taps to setup a rematch. See the image flow below, this could be much better as the bottom half of the image shows.&lt;/p&gt;

&lt;center&gt;&lt;a href="http://f.cl.ly/items/3c2t0d150L1M1B2h3j01/Rematch-Flow.png" target="_blank"&gt;&lt;img src="http://media.tumblr.com/tumblr_m1nnj6lQSI1qzxrhl.png" border="1/"/&gt;&lt;/a&gt;&lt;/center&gt;

&lt;hr&gt;&lt;b&gt;Enhancement Request: Fix the Game Center Turn Based menu flow&lt;/b&gt;&lt;br/&gt;&lt;a href="rdar://11144972" target="_blank"&gt;rdar://11144972&lt;/a&gt; - &lt;a href="http://openradar.appspot.com/radar?id=1627401" target="_blank"&gt;OpenRadar Link&lt;/a&gt;
&lt;p&gt;This is a bit related to the previous bug, but still feel both points are important. The overall flow and design of the Game Center screens is hard to use for users. It&amp;#8217;s so hard that we&amp;#8217;re currently exploring having adding a first timer tutorial on how to use the menus, and that&amp;#8217;s not right. Apple can do better. &lt;/p&gt;

&lt;hr&gt;&lt;b&gt;Enhancement Request: Allow Filter/Sort for Game Center Turn Based Friend Invite List&lt;/b&gt;&lt;br/&gt;&lt;a href="rdar://11144995" target="_blank"&gt;rdar://11144995&lt;/a&gt; - &lt;a href="http://openradar.appspot.com/radar?id=1629401" target="_blank"&gt;OpenRadar Link&lt;/a&gt;
&lt;p&gt;Once you get to the list of Game Center friends to invite to a game you are presented with a list of all your friends with no clear indication if they have the game you are also playing. The list should be sorted or allow straight filtered out if they don&amp;#8217;t have the game you want to play them in.&lt;/p&gt;

&lt;center&gt;&lt;a href="http://cl.ly/173N2N3q1j3g2J2y3L2q" target="_blank"&gt;&lt;img src="http://media.tumblr.com/tumblr_m1np00PBIU1qzxrhl.png" border="1"/&gt;&lt;/a&gt;&lt;/center&gt;

&lt;hr&gt;&lt;b&gt;Enhancement Request: Game Center Turn Based Notifications should show as game in use&lt;/b&gt;&lt;br/&gt;&lt;a href="rdar://11145004" target="_blank"&gt;rdar://11145004&lt;/a&gt; - &lt;a href="http://openradar.appspot.com/radar?id=1625403" target="_blank"&gt;OpenRadar Link&lt;/a&gt;
&lt;p&gt;This is almost a bug and an enhancement request, it&amp;#8217;s a fine line really. When you get turn based notifications they come across as from Game Center, not the game you are playing, but if you have Game Center turned off in Notification Center then you wont get these notifications at all. We see this a lot with players not sure why they aren&amp;#8217;t being told it&amp;#8217;s their turn if Words Play is enabled in Notification Center.&lt;/p&gt;

&lt;center&gt;&lt;a href="http://cl.ly/1o3G3B0s421A3z2D112j" target="_blank"&gt;&lt;img src="http://media.tumblr.com/tumblr_m1np3mYmHO1qzxrhl.png" border="1"/&gt;&lt;/a&gt;&lt;/center&gt;

&lt;hr&gt;&lt;b&gt;Bug: Game Center reporting incorrect dates in lastTurnDate&lt;/b&gt;&lt;br/&gt;&lt;a href="rdar://10660917" target="_blank"&gt;rdar://10660917&lt;/a&gt; - &lt;a href="http://openradar.appspot.com/10660917" target="_blank"&gt;OpenRadar Link&lt;/a&gt;
&lt;p&gt;This one is really unfortunate. We found this bug a while ago, and it still isn&amp;#8217;t fixed. Basically in the turn data that Game Center sends back and forth between users there is a lastTurnDate. This date is being set by the DEVICE not the server. So because we can&amp;#8217;t trust this date to be accurate, because users can change their devices dates, it&amp;#8217;s pretty much useless when comparing if a turn is new or not.&lt;/p&gt;

&lt;hr&gt;&lt;b&gt;Enhancement Request: Game Center Turn Based Analysis Tool&lt;/b&gt;&lt;br/&gt;&lt;a href="rdar://11145026" target="_blank"&gt;rdar://11145026&lt;/a&gt; - &lt;a href="http://openradar.appspot.com/radar?id=1630401" target="_blank"&gt;OpenRadar Link&lt;/a&gt;
&lt;p&gt;When debugging game issues with customers it&amp;#8217;d be super handy to check the server to see what data a user&amp;#8217;s game is passing back and forth. There is no way to do this since Apple owns the servers, but they could provide us an interface to that turn data. We&amp;#8217;d love them if they created that tool for us! &lt;/p&gt;

&lt;hr&gt;&lt;b&gt;Enhancement Request: Game Center should be able to Find Social Network Friends&lt;/b&gt;&lt;br/&gt;&lt;a href="rdar://11145019" target="_blank"&gt;rdar://11145019&lt;/a&gt; - &lt;a href="http://openradar.appspot.com/radar?id=1628402" target="_blank"&gt;OpenRadar Link&lt;/a&gt;
&lt;p&gt;Let people who have linked Twitter find their Twitter friends on Game Center. And if Apple ever adds Facebook support to the OS, allow Facebook as well. Customers don&amp;#8217;t understand why our game doesn&amp;#8217;t do this because we can&amp;#8217;t do this with Game Center as it stands today.&lt;/p&gt;

&lt;hr&gt;&lt;b&gt;Enhancement Request: Game Center Message/Chat Functionality&lt;/b&gt;&lt;br/&gt;&lt;a href="rdar://11145031" target="_blank"&gt;rdar://11145031&lt;/a&gt; - &lt;a href="http://openradar.appspot.com/radar?id=1628403" target="_blank"&gt;OpenRadar Link&lt;/a&gt;
&lt;p&gt;Communicating between Game Center users doesn&amp;#8217;t exist, but on most game platforms (Xbox Live, PlayStation Network, Steam, etc) there is a way to send your friends messages. This would be great feature to be built into Game Center as well and I&amp;#8217;m sure almost all games would rather run this off of Apple&amp;#8217;s infrastructure instead of rolling their own, and this would help spread Game Center adoption across games even more so than Turn by Turn. &lt;/p&gt;</description><link>http://ishamrock.com/post/20122762136</link><guid>http://ishamrock.com/post/20122762136</guid><pubDate>Thu, 29 Mar 2012 12:47:15 -0500</pubDate><category>game center</category><category>ios development</category><category>iphone development</category><category>words play</category></item><item><title>My App On Stage with Steve Jobs

While I’ve never gotten...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lspn6xFbMT1qzyt03o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;My App On Stage with Steve Jobs&lt;/p&gt;

&lt;p&gt;While I’ve never gotten to meet Steve Jobs I am proud to have had my app &lt;a href="http://itunes.apple.com/us/app/shanghai-mahjong/id283619399?mt=8" rel="nofollow" target="_blank"&gt;Shanghai Mahjong&lt;/a&gt; icon on screen during Apple’s September of 2008 Special Event. Soon after it began to also &lt;a href="http://www.flickr.com/photos/mccarron/3360650983/in/set-72157615369165444" target="_blank"&gt;appear on many Apple Store fronts&lt;/a&gt; world wide. To think Steve Jobs approved of it’s look to be used in these ways always made me proud of my work.&lt;/p&gt;</description><link>http://ishamrock.com/post/11148245150</link><guid>http://ishamrock.com/post/11148245150</guid><pubDate>Fri, 07 Oct 2011 14:23:00 -0500</pubDate><category>steve jobs</category><category>iphone</category><category>iphone development</category><category>ios</category><category>apple</category></item><item><title>RIP Steve, Thanks For Everything.

</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lsmctuQETb1qzyt03o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;RIP Steve, Thanks For Everything.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</description><link>http://ishamrock.com/post/11081654440</link><guid>http://ishamrock.com/post/11081654440</guid><pubDate>Wed, 05 Oct 2011 19:46:00 -0500</pubDate></item><item><title>Why Netflix Just Made Me A Redbox Customer</title><description>&lt;p&gt;Earlier this morning &lt;a href="http://www.engadget.com/2011/07/12/netflix-dvd-only-unlimited-plan-appears-price-for-streaming-and/" target="_blank"&gt;Engadget posted a story&lt;/a&gt; about a possible price increase coming to Netflix this week that started a bit of a stir online. Hours later &lt;a href="http://blog.netflix.com/2011/07/netflix-introduces-new-plans-and.html" target="_blank"&gt;Netflix broke the news on their blog&lt;/a&gt; and soon after updated pricing on their website too. The prices are effective immediately for new customers, and starting after September 1st for existing customers. You can see the new pricing below:&lt;/p&gt;

&lt;p align="center"&gt;&lt;a href="http://media.tumblr.com/tumblr_lo8jnnO4U01qzxrhl.png" target="newwindowhere"&gt;&lt;img src="http://media.tumblr.com/tumblr_lo8jldKjfw1qzxrhl.png" border="1"/&gt;&lt;br/&gt;Click To Enlarge&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What Netflix is doing is basically making their DVD and Streaming business into two different services with an equal cost. For users who are on their newer DVD or steaming only plans, &lt;i&gt;there is no change&lt;/i&gt;. But for those customers, like me, who are on the legacy DVD plans that &lt;i&gt;had included free streaming&lt;/i&gt;, there is a significant price increase. My plan which includes Blu-rays is changing from $12/mo to $18/mo, that&amp;#8217;s a 50% price increase for nothing new! &lt;/p&gt;

&lt;p&gt;I&amp;#8217;ve been using Netflix on and off since their launch. Over the past few years I&amp;#8217;ve started to use the streaming service the most and considered the discs as an extra perk. I knew about &lt;a href="http://www.redbox.com" target="_blank"&gt;Redbox&lt;/a&gt; and never found a use for the service since Netflix was more valuable in my eyes. That is no longer the case. &lt;/p&gt;

&lt;p&gt;My big problem with this is not the money, but rather the &lt;b&gt;value of the service&lt;/b&gt;. Netflix knows how often I do NOT rent discs anymore. I have rented 17 discs in the last 7 months, that&amp;#8217;s less than 3 discs a month. Twice this year I let a disc sit around for two weeks as well before I found time to watch it.  When I was paying only $4 more for DVDs and Blu-rays over the $8 streaming plan, that made a lot of sense. But now they just increased that extra cost to $10 extra a month. Renting on average 3 Blu-ray discs a month from Netflix &lt;b&gt;isn&amp;#8217;t worth it anymore&lt;/b&gt;. I&amp;#8217;ll be &lt;b&gt;dropping down to Unlimited Streaming Only&lt;/b&gt; before the price change takes effect in September. Which means that&amp;#8217;s $4 a month Netflix won&amp;#8217;t be getting from this customer, and many others as well who will be doing the same from the sounds of it.&lt;/p&gt; 

&lt;p&gt;By switching to renting discs from Redbox &lt;b&gt;I&amp;#8217;ll likely save myself $75 a year&lt;/b&gt;. Instead of paying $10/mo extra to rent DVD and Blu-ray discs at my convenience from Netflix, I will instead pay $1.50 a night to rent a Blu-ray whenever I want to from Redbox. If I keep up with my average of 3 a month, I&amp;#8217;ll be paying $4.50 a month in rental charges as long as I return them each night. Sure Redbox has less selection and late fees. The selection doesn&amp;#8217;t matter to me because I&amp;#8217;m usually renting new Blu-ray releases not available to Stream from Netflix.  Redbox offers the same discs with the same 30 day delay that Netflix has, so no major loss there. I will likely rent far less than 3 a month now and instead just get a disc the day I want to watch it. &lt;/p&gt;

&lt;p&gt;Redbox also became more attractive recently by &lt;a href="http://content.usatoday.com/communities/gamehunters/post/2011/06/redbox-launches-program-for-video-game-rentals/1" target="_blank"&gt;adding video games to their boxes&lt;/a&gt;. I used to rent some games from my local Blockbuster, which is long since closed. Redbox just filled that void with closer locations and better pricing if I just want to try a game out or if I need an extra disc for a multiplayer game when I have friends over. &lt;/p&gt;

&lt;p&gt;The other reason the Netflix DVD queue is less attactive to me going forward is also because &lt;a href="http://developer.netflix.com/blog/read/Upcoming_Changes_to_the_Open_API_Program" target="_blank"&gt;Netflix is removing the DVD Queue from their public API in October&lt;/a&gt;. This means you &lt;b&gt;can&amp;#8217;t add movies to your DVD Queue from Netflix enabled apps&lt;/b&gt;. This means the app I developed, &lt;a href="http://www.mobileage.com/movieguide/index.html" target="_blank"&gt;Leonard Maltin Movie Guide&lt;/a&gt;, or BitBQ&amp;#8217;s excellent &lt;a href="http://bitbq.com/queueup/" target="_blank"&gt;QueueUp Netflix app&lt;/a&gt; will have this one feature completely removed. Instead you will have to use their website to manage and update your DVD queue, thusly hobbling the service. &lt;/p&gt;

&lt;p&gt;This would be a great time for &lt;b&gt;Redbox to step up and offer a public API&lt;/b&gt; for their disc rental service that apps can tie into. Or a even a hook into launching their mobile apps for a specific title. Anyone from Redbox or Coinstar listening out there? &lt;/p&gt;</description><link>http://ishamrock.com/post/7542827063</link><guid>http://ishamrock.com/post/7542827063</guid><pubDate>Tue, 12 Jul 2011 14:43:38 -0500</pubDate><category>netflix</category><category>services</category><category>redbox</category></item><item><title>McCarron's iOS 5 Feature Wishlist</title><description>&lt;p&gt;With today&amp;#8217;s &lt;a href="http://www.apple.com/pr/library/2011/05/31wwdc.html" target="_blank"&gt;official announcement of iOS 5 being unveiled next week at WWDC&lt;/a&gt; I figured it was time to write up my wishlist for iOS 5 features that I had been noting for the last few months. Due to it&amp;#8217;s size I decided to break down the list into two categories: &lt;b&gt;what I want as an iOS user&lt;/b&gt; and &lt;b&gt;what I want as an iOS developer&lt;/b&gt;. I don&amp;#8217;t expect a lot of the ideas to actually make it into iOS 5, but this is more of what I would finally like to see. 

&lt;/p&gt;&lt;h3&gt;iOS Developer In Me Wants:&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Garbage Collection&lt;/b&gt; — With iOS 5 rumored &lt;a href="http://www.macrumors.com/2011/05/24/no-ios-5-for-iphone-3gs" target="_blank"&gt;not to be available on the 3GS&lt;/a&gt; and &lt;a href="http://jonshier.com/2010/11/19/secret-lion-feature-revealed" target="_blank"&gt;WebKit getting heap compaction support&lt;/a&gt; I don&amp;#8217;t think it&amp;#8217;s too far fetched to see iOS 5 finally gaining garage collection with iOS 5. Is it required? No but it&amp;#8217;d be a nice thing to have from a developer standpoint.&lt;/li&gt;

&lt;li&gt;&lt;b&gt;OpenCL&lt;/b&gt; — Like Garbage Collection I expect OpenCL to eventually come to iOS. Since the SGX543 in the Apple A5 processor &lt;a href="http://www.macrumors.com/2011/01/14/ios-4-3-beta-hints-at-opencl-capable-sgx543-gpu-in-future-devices/" target="_blank"&gt;is rumored to support OpenCL&lt;/a&gt;, I think to unlock it&amp;#8217;s potential with iOS 5 is pretty much a given at this point.&lt;/li&gt;

&lt;li&gt;&lt;b&gt;Cloud Sync of user data&lt;/b&gt; — There is almost nothing known about iCloud at this point, but from a developer standpoint I&amp;#8217;d love to see the ability to sync user Application data like saved games, preferences, etc. much like &lt;a href="http://en.wikipedia.org/wiki/Steam_(software)#Steam_Cloud" target="_blank"&gt;Valve&amp;#8217;s Steam Cloud feature&lt;/a&gt;. As a user I&amp;#8217;d also love this as I frequently switch between multiple devices around my house, and in some cases I&amp;#8217;d love data thats on one device to be on all of them.&lt;/li&gt;
 
&lt;li&gt;&lt;b&gt;Widgets&lt;/b&gt; — I think it&amp;#8217;s time we see Apple&amp;#8217;s implentation of Widgets on iOS which was rumored to have been even planned as far back as iPhone OS 1.0. Simple HTML only apps running on the latest WebKit enhancements would be very fast and slick on iOS. There have been lots of great examples have been popping up over the past few weeks, and I think &lt;a href="http://vimeo.com/23998290" target="_blank"&gt;this implementation by Color Monkey&lt;/a&gt; is one of the best I’ve seen with the ability to mix them in with the App icons and Groups.
&lt;/li&gt;

&lt;li&gt;&lt;b&gt;Easier App Ratings&lt;/b&gt; — I think it&amp;#8217;s clear that users need an easier way for users to discover how to rate an app. Right now many apps spam the users with requests  to review their apps. I think an easy to use and find interface would make this so much easier for users to discover. Either a &amp;#8220;Purchased&amp;#8221; tab in the AppStore that shows their ratings on the apps or an &amp;#8220;Info Button&amp;#8221; or &amp;#8220;Star&amp;#8221; button when you are moving app icons around in addition to the delete button would be helpful for users. I did place this under developer because it&amp;#8217;s an issue I see as a developer, not as much as a user. Without positive reviews our apps don&amp;#8217;t do as well.&lt;/li&gt;

&lt;li&gt;&lt;b&gt;iTunes Apps showing as purchased in AppStore&lt;/b&gt; — Like the previous one, this is a major annoyance as an app developer we see with users confused about the process of installing an app they already purchased. They think it&amp;#8217;s &amp;#8220;US&amp;#8221; trying to recharge them the price of the app. Apple addressed this on the iPad AppStore so maybe this change will come to the iPhone as well?&lt;/li&gt;

&lt;li&gt;&lt;b&gt;Dock and Charge &amp;#8220;Screensaver&amp;#8221; Apps&lt;/b&gt; — I would love to be able to select an auto-launching screensaver like app for when I dock or charge my iOS device. Maybe even give the user control to tell to define certain apps per specific docks or locations. &lt;/li&gt;

&lt;li&gt;&lt;b&gt;Background Downloading&lt;/b&gt; — I love how great the iOS multi-tasking works today, but I would love to see support for Apps to be able to do a bit more in the background than they do today, but still controlled tightly by the OS. Like download my latest podcasts, RSS feeds, sync to iCloud, etc without having to launch the app. So that way when I go to use it I don&amp;#8217;t have to wait for data to download or sync up. I hit this annoyance often with my Podcast apps, I launch it before a walk and end up having to wait before the podcast I want to listen to is ready. &lt;/li&gt;

&lt;li&gt;&lt;b&gt;Write access to the iTunes Library&lt;/b&gt; — I think it&amp;#8217;s time to allow apps to write as well as read from the iTunes Library. This way you can have access to all your podcasts no matter what application you want to try, you could in theory buy music from Apps like say an Amazon MP3 store app, or even create and save Ringtones directly on the device. Right now to add music you need to actually use a computer with iTunes to manage this, and I don&amp;#8217;t see why the device and apps can&amp;#8217;t do this. &lt;/li&gt;

&lt;li&gt;&lt;b&gt;Apple TV AppStore&lt;/b&gt; — I think we are getting this, but the question remains in my mind to what the controller would be. I&amp;#8217;d love to see a bluetooth NES style joypad/remote for an A5 powered AppleTV. This would be an instant market for many iOS game developers if they could re-write their existing iOS games to play on the AppleTV with ease, and it would also begin to pit Apple against the home console market too with a $99 console. &lt;/li&gt;

&lt;li&gt;&lt;b&gt;Apple&amp;#8217;s own TestFlight&lt;/b&gt; — TestFlight is nice, but it&amp;#8217;s not as perfect as it could be without access to certain things only Apple has. I would love to see Apple revamp the entire testing system for iOS that basically builds out their own TestFlight system. With that it could also finally remove the 100 device limit and maybe make that a 100 user limit and have it tied to Apple IDs instead of UDIDs. The popularity of TestFlight should be showing to Apple that we want a streamlined testing system. &lt;/li&gt;

&lt;li&gt;&lt;b&gt;iPad&amp;#8217;s 2X Mode use Retina graphics&lt;/b&gt; — I personally was surprised this wasn&amp;#8217;t turned on for the iPad 2, and I would hope that iOS 5 brings this to the iPad 2. I don&amp;#8217;t think the iPad 1 could handle the memory requirements of such a feature, but the iPad 2 could. &lt;/li&gt;

&lt;li&gt;&lt;b&gt;Improved Game Center sandbox support&lt;/b&gt; — This is another developer annoyance. The whole process is annoying right now that once a Sandboxed app starts up it screws up all non-sandboxed Apps causing a mess of steps required to get onto the non-Sandbox Game Center.&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;iOS User in me Wants:&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Better Notifications System&lt;/b&gt; — This is the big and major annoyance with all users of iOS. There is not a day when I return to my phone where I have to close 4-6 alerts before I can actually use my iPhone. I am interested to see how Apple solves this, as currently the only mobile OS with decent notifications is HP&amp;#8217;s WebOS. With a radical rethinking I think Apple could really make this perfectly usable again. &lt;/li&gt;

&lt;li&gt;&lt;b&gt;Notification silent periods&lt;/b&gt; — With a revamp of the Notifications systems I&amp;#8217;d love a silent period to set so that I wont get Words with Friends or Carcassone sounds after midnight. Twitter has this feature and I use it to make sure DMs don&amp;#8217;t text me at late hours.&lt;/li&gt;

&lt;li&gt;&lt;b&gt;Useful Lockscreen&lt;/b&gt; — Right now the Lockscreen is pretty bare, I think along with a revamp of the Notifications system I would love to see the ability to see stuff like my Mail, Calendar, Notifications, etc on my Lockscreen. Even if it&amp;#8217;s just a counter or as complex as widget support I think this screen could use some new life. With Apple&amp;#8217;s continued improvement of cameras in the iPhone it&amp;#8217;s become clear that many users want a quick way to launch and use the Camera app. They could create a Lockscreen button if desired, it would make the camera infinitely more usable with this support.  &lt;/li&gt;

&lt;li&gt;&lt;b&gt;Safari Upload Images/Data&lt;/b&gt; — One major cripple iOS has is no way to upload files to web services. Say I wanted to upload a new avatar on Facebook or upload a Word Doc to my employers webservice, you can&amp;#8217;t do this at all on iOS. I would love to see Safari have access to the Photo Library and Documents Library when a file uploading form is hit. &lt;/li&gt;

&lt;li&gt;&lt;b&gt;Custom SMS Tones&lt;/b&gt; — In a later iOS 4 release Apple finally added more preset SMS tones for users, but I think it&amp;#8217;s time to allow Ringtones for SMS tones as well. If you have ever been around a group of people with iPhones when someone gets an SMS you&amp;#8217;ll see why this is needed when everyone reaches for their iPhone to check if it was them who got the text message. &lt;/li&gt;

&lt;li&gt;&lt;b&gt;Device updates without iTunes&lt;/b&gt; — Need I say more? Well maybe I should spell it out, with this feature users would be more likely to upgrade to the latest OS. I know many users who don&amp;#8217;t even know an update is out because they rarely sync their devices to iTunes on their computer anymore.&lt;/li&gt;

&lt;li&gt;&lt;b&gt;Quick Search AppStore&lt;/b&gt; — One thing that always surprised me, is there is no link to quickly Search for an App in the AppStore via the Springboard search feature. This just makes sense for Apple to implement and may drive app purchases more often.&lt;/li&gt;

&lt;li&gt;&lt;b&gt;Facetime over 3G&lt;/b&gt; — FaceTime over WiFi only seemed more like an AT&amp;amp;T restriction, but I have a feeling we&amp;#8217;ll see it open to carriers who want to allow it over 3G by sending down an updated Carrier File much like Tethering support. By allowing carriers to selectively support it may actually force AT&amp;amp;T&amp;#8217;s hand in allowing it. &lt;/li&gt;

&lt;li&gt;&lt;b&gt;Multiple User Accounts for iPad&lt;/b&gt; — I don&amp;#8217;t see this needed on the iPhone, but as many iPad users can agree that having multiple user accounts on the iPad would be awesome as the devices are often shared between many users in one household. It shouldn&amp;#8217;t be too hard for Apple to do this, maybe it&amp;#8217;ll be worked into a newer Lockscreen?&lt;/li&gt;
&lt;/ul&gt;

I don&amp;#8217;t assume we&amp;#8217;ll get even half of these, but I&amp;#8217;d really like to see a few of them. I also know Apple has much better ideas than the developer community does, so I expect quite a few surprises next week at WWDC.

As far as the upcoming iCloud service from Apple that was also confirmed today. I’m thinking this will be a re-named and re-worked MobileMe system. It would be ideal for Apple to also offer this for free as well, at least for basic functionality. iCloud can really add value to the iOS and Mac platforms that doesn’t exist today. Especially if it’s as slick &lt;a href="http://www.engadget.com/2011/05/27/apples-icloud-music-service-will-automatically-mirror-your-itun/" target="_blank"&gt;as many are expecting it to be&lt;/a&gt; it may be a huge feature win for the platforms.</description><link>http://ishamrock.com/post/6038974325</link><guid>http://ishamrock.com/post/6038974325</guid><pubDate>Tue, 31 May 2011 10:39:17 -0500</pubDate></item><item><title>iOS Wireless App Distribution Talk</title><description>&lt;p&gt;Tonight I am giving a talk on &lt;b&gt;iOS Wireless App Distribution&lt;/b&gt; at &lt;a href="http://groups.google.com/group/cawug" target="_blank"&gt;Chicago Cocoaheads&lt;/a&gt;. If you missed it or want to follow along you can &lt;a href="http://dl.dropbox.com/u/402467/McCarron%20-%20Wireless%20iOS%20App%20Distribution%20Talk.key" target="_blank"&gt;download the Keynote file&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Here is a list of links referenced in my talk:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://jeffreysambells.com/posts/2010/06/22/ios-wireless-app-distribution/" target="_blank"&gt;Jeffrey Sambells Article on the topic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;TestFlight&lt;/b&gt; &lt;a href="http://www.testflightapp.com/" target="_blank"&gt;&lt;a href="http://www.testflightapp.com/" target="_blank"&gt;http://www.testflightapp.com/&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://support.testflightapp.com/kb/tutorials/how-to-create-an-ipa" target="_blank"&gt;TestFlight&amp;#8217;s Article on Creating IPAs&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Hockey&lt;/b&gt; &lt;a href="https://github.com/TheRealKerni/Hockey" target="_blank"&gt;&lt;a href="https://github.com/TheRealKerni/Hockey" target="_blank"&gt;https://github.com/TheRealKerni/Hockey&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Diawi&lt;/b&gt; &lt;a href="http://www.diawi.com" target="_blank"&gt;&lt;a href="http://www.diawi.com/" target="_blank"&gt;http://www.diawi.com/&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;iOS Beta Builder&lt;/b&gt; &lt;a href="http://www.hanchorllc.com/2010/08/24/introducing-ios-beta-builder/" target="_blank"&gt;&lt;a href="http://www.hanchorllc.com/2010/08/24/introducing-ios-beta-builder/" target="_blank"&gt;http://www.hanchorllc.com/2010/08/24/introducing-ios-beta-builder/&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;My &lt;b&gt;Manifest Destiny&lt;/b&gt; PHP script: &lt;a href="https://gist.github.com/817302" target="_blank"&gt;&lt;a href="https://gist.github.com/817302" target="_blank"&gt;https://gist.github.com/817302&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;As part of my talk I created a new PHP script that I am calling &lt;b&gt;Manifest Destiny&lt;/b&gt;. It automates a step of the process by creating the required manifest property list files on your server. In addition to that it also gives a customizable HTML listing for devices to install said ipa files from their iOS devices. This is currently available as a &lt;a href="https://gist.github.com/817302" target="_blank"&gt;Gist over on Github&lt;/a&gt;.

&lt;/p&gt;&lt;p&gt;In the future I may branch it out to be it&amp;#8217;s own project, as I have lots of ideas on how to make things better for my workflow. Also let me know via the link on the left if you port it to Ruby or any other server side languages, and I&amp;#8217;ll include a link to it.&lt;/p&gt;</description><link>http://ishamrock.com/post/3187363375</link><guid>http://ishamrock.com/post/3187363375</guid><pubDate>Tue, 08 Feb 2011 16:35:00 -0600</pubDate><category>ios</category><category>development</category><category>deployment</category></item><item><title>Three Years of iPhone Development</title><description>&lt;p&gt;Three years ago I released my first iPhone application to the public, here is the story of how I got started.&lt;/p&gt;

&lt;p&gt;Before I started dabbling in native iPhone development, I had started making iPhone games using web technologies. I had made a really &lt;a href="http://patrickmccarron.com/blackjack/" target="_blank"&gt;simple web-based iPhone Blackjack game using AJAX, a few JavaScript frameworks and PHP&lt;/a&gt;. It was at one point going to be part of an online &amp;#8220;Kombat Kasino&amp;#8221; for my Mortal Kombat fansite &lt;a href="http://www.trmk.org" target="_blank"&gt;The Realm of Mortal Kombat&lt;/a&gt;. But the web interface for the game just wasn&amp;#8217;t cutting it for me. It didn&amp;#8217;t feel right on the iPhone touch screen. It was then that a friend made a comment that stuck with me: &amp;#8220;why doesn&amp;#8217;t the game react to gestures like a real casino?&amp;#8221; I figured it was perfect time to make it do just that using the &lt;a href="http://www.tuaw.com/2007/07/30/in-which-iphone-apps-are-built/" target="_blank"&gt;recently released iPhone development toolchain&lt;/a&gt;.
&lt;/p&gt;

&lt;p&gt;My first steps in development were to draw an image onto the screen. I then had to figure out how to move them and respond to touching the screen. All this was being new to the platform and the language, I learned many things the hard way. Remember, this was all before Apple allowed us to write apps for the device. We only had framework header files and some shared Mac documentation. The OS that the iPhone was running on then was also far from ready for third party developers as it was an amalgamation of the new UIKit Framework and beta version of OS X Leopard.  For instance &lt;b&gt;CoreAnimation was still called Layer Kit&lt;/b&gt;. At that point I hadn&amp;#8217;t done development for the Mac either, so both Cocoa and Objective-C was all foreign to me. Learning to do all this was the most rewarding programming I had ever done in my life. After a weeks or so of tinkering, I had a tech demo of playing cards moving around the screen randomly. It was cool, but it wasn&amp;#8217;t a game.&lt;/p&gt;

&lt;p&gt;It wasn&amp;#8217;t until &lt;a href="http://www.macrumors.com/2007/08/13/lights-off-first-native-iphone-game/" target="_blank"&gt;Lights Off! for the iPhone was released&lt;/a&gt; that I was fully inspired me to make this tech demo into a real game. Every evening for about two weeks I spent countless hours after work at coffee shops, book stores and my home office just trying to get the game into a playable shape. After lots of work and learning I eventually released the first alpha build of the game on August 28th, 2007 at just after midnight. I posted it up on my website and a few other places, and went to sleep.&lt;/p&gt;

&lt;center&gt;&lt;img src="http://media.tumblr.com/tumblr_l7to8cJOiE1qzxrhl.jpg"/&gt;&lt;br/&gt;Screenshot of iBlackjack Alpha 1&lt;/center&gt;

&lt;p&gt;The release day was also the same day I was supposed to attend to the &lt;a href="http://mobilemind.net/2007/07/apple-opens-registration-for-iphone-tech-talks/" target="_blank"&gt;iPhone Tech Talks in Chicago&lt;/a&gt;. I was pretty tired when I arrived at the Tech Talks because of how late I was up. But the funny part was the entire day was dedicated to Apple developers showing showing us how to make web-apps for the iPhone, and by that time I had a native game. I eventually gathered enough guts to show the game to an evangelist there. He couldn&amp;#8217;t tell me anything to help me out, but he pointed me to a great &lt;a href="http://groups.google.com/group/cawug?pli=1" target="_blank"&gt;Chicago developer community CAWUG&lt;/a&gt; that I should connect with. He also told me more about the great &lt;a href="http://en.wikipedia.org/wiki/C4_(conference)" target="_blank"&gt;C4 conference&lt;/a&gt; that &lt;a href="http://rentzsch.tumblr.com/" target="_blank"&gt;Jonathan Rentzsch&lt;/a&gt; had held just a few weeks earlier. These resources I wouldn&amp;#8217;t have discovered easily on my own especially when I was so heads down in development.&lt;/p&gt;

&lt;p&gt;All versions of my game went on to get a combined total of close to a half million downloads via Installer.app over the next few months. At one point it even got &lt;a href="http://www.youtube.com/watch?v=tengcnNOpu0" target="_blank"&gt;featured on G4&amp;#8217;s Attack of the Show in September of 2007&lt;/a&gt; during a segment about third party applications:&lt;/p&gt;
&lt;center&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tengcnNOpu0?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/tengcnNOpu0?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;

&lt;p&gt;From that point on iPhone development was a very exciting ride. In early 2008 I was hired away from my &lt;a href="http://www.att.com" target="_blank"&gt;corporate day job&lt;/a&gt; to create iPhone apps full time for &lt;a href="http://www.mobileage.com/" target="_blank"&gt;mobileAge&lt;/a&gt;. For them I have produced a &lt;a href="http://mobileage.com/products/" target="_blank"&gt;bunch of great applications&lt;/a&gt;, and even more in the pipe. iBlackjack eventually was renamed &lt;a href="http://mobileage.com/blackjack/index.html" target="_blank"&gt;Blackjack 21&lt;/a&gt; and released on the first day the iTunes AppStore.&lt;/p&gt;

&lt;center&gt;&lt;img src="http://media.tumblr.com/tumblr_l7toftvkLA1qzxrhl.png"/&gt;&lt;br/&gt;Blackjack 21 Screenshot&lt;/center&gt;

&lt;p&gt;It honestly doesn&amp;#8217;t feel like it&amp;#8217;s been three years, as it&amp;#8217;s been such a roller coaster ride watching the iPhone platform evolve. Since becoming an iPhone developer I have become friends with many fellow developers throughout this great community. There is lots of daily inspiration from the other great people also working on Apple&amp;#8217;s platforms. I can&amp;#8217;t begin to think what I would be doing if I didn&amp;#8217;t take this career path, but I guarantee it wouldn&amp;#8217;t have been as much fun as this journey has been.&lt;/p&gt;</description><link>http://ishamrock.com/post/1020906380</link><guid>http://ishamrock.com/post/1020906380</guid><pubDate>Fri, 27 Aug 2010 13:49:21 -0500</pubDate><category>iphone</category><category>development</category><category>blackjack</category></item><item><title>Neven Mrgan on Beta Testing </title><description>&lt;a href="http://mrgan.tumblr.com/post/972579129/beta-testing"&gt;Neven Mrgan on Beta Testing &lt;/a&gt;: Neven Mrgan writes a great article on software beta testing. Every software tester and developer needs to read it in full.

&lt;blockquote&gt;
&lt;p&gt;I’m probably not a great software beta tester. Most people aren’t.&lt;/p&gt;
&lt;p&gt;We love the idea of beta testing, though. It’s a backstage pass to a movie set, a first draft of an upcoming novel, a rough sketch of a song. But, you know, unless you are prepared for them in a very specific way, those are all…&lt;/p&gt;&lt;/blockquote&gt;</description><link>http://ishamrock.com/post/972619384</link><guid>http://ishamrock.com/post/972619384</guid><pubDate>Wed, 18 Aug 2010 11:33:43 -0500</pubDate></item><item><title>Andrey Subbotin: iPhone 4 @2x assets made easy</title><description>&lt;a href="http://subbotin.me/post/862376241/ios-png-check"&gt;Andrey Subbotin: iPhone 4 @2x assets made easy&lt;/a&gt;: &lt;p&gt;Andrey Subbotin put together &lt;a href="http://subbotin.me/post/862376241/ios-png-check" target="_blank"&gt;a great Ruby script&lt;/a&gt; for updating your app’s art assets for Retina screen on the iPhone 4. It is a great looking utility, I suggest you check it out.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We were updating our app’s graphics for the gorgeous screen of iPhone 4 the other day and it was a pain to update all the 163 PNG files we had and not to miss a thing.&lt;/p&gt;
&lt;p&gt;So, I’ve come up with a simple Ruby script that checks that for each @1x image you have a properly sized @2x image.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://ishamrock.com/post/862407410</link><guid>http://ishamrock.com/post/862407410</guid><pubDate>Mon, 26 Jul 2010 14:13:00 -0500</pubDate></item><item><title>markomni:

Lightning strikes Chicago!</title><description>&lt;iframe src="http://player.vimeo.com/video/12816548" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://markunread.com/post/732060198/lightning-strikes-chicago" class="tumblr_blog" target="_blank"&gt;markomni&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Lightning strikes Chicago!&lt;/p&gt;&lt;/blockquote&gt;</description><link>http://ishamrock.com/post/732063988</link><guid>http://ishamrock.com/post/732063988</guid><pubDate>Thu, 24 Jun 2010 14:57:12 -0500</pubDate></item><item><title>My $2.99 iPad Stand</title><description>&lt;p&gt;While I&amp;#8217;ve been waiting for the &lt;a href="http://twelvesouth.com/products/bookarc_ipad/" target="_blank"&gt;BookArc for iPad&lt;/a&gt; to ship, I had to find another interim stand to use for my iPad. After some scouring, I found a nice holder at &lt;a href="http://www.officedepot.com/a/products/189002/Office-Depot-PlateSign-Holder-Clear/" target="_blank"&gt;Office Depot meant for plates or signs&lt;/a&gt;. It works in both Landscape and Portrait and allows for the dock connector to be used.

Here is a &lt;a href="http://www.flickr.com/photos/mccarron/4554274933/" target="_blank"&gt;look at it in action&lt;/a&gt;:

&lt;/p&gt;&lt;div style="text-align:center;"&gt;&lt;a href="http://www.flickr.com/photos/96872549@N00/4554274933" title="View 'My $2.99 iPad Stand' on Flickr.com" target="_blank"&gt;&lt;img border="0" width="317" alt="My $2.99 iPad Stand" src="http://farm4.static.flickr.com/3585/4554274933_623cf78625.jpg" height="500"/&gt;&lt;/a&gt;&lt;/div&gt;</description><link>http://ishamrock.com/post/550908839</link><guid>http://ishamrock.com/post/550908839</guid><pubDate>Mon, 26 Apr 2010 10:06:15 -0500</pubDate></item><item><title>Are You Sick of 3D?</title><description>&lt;a href="http://www.cinematical.com/2010/04/10/are-you-sick-of-3d/"&gt;Are You Sick of 3D?&lt;/a&gt;: &lt;p&gt;I think the studios will kill 3D my taking movies not meant for the format and “reformatting” them to be a fake 3D. Thus cheapening the true 3D effect and making viewers less likely to pony up the additional cash for it.&lt;/p&gt;</description><link>http://ishamrock.com/post/511320229</link><guid>http://ishamrock.com/post/511320229</guid><pubDate>Sat, 10 Apr 2010 15:07:21 -0500</pubDate></item><item><title>"If you want to get good at something, you have to put in the time and invest in yourself."</title><description>“If you want to get good at something, you have to put in the time and invest in yourself.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://softarts.tumblr.com/day/2010/04/06" target="_blank"&gt;LIFE. IS. PAIN. by Daniel Pasco&lt;/a&gt;. 
&lt;br/&gt;&lt;br/&gt;
This posting by Daniel really struck a chord with me. I spent nearly every night for a few months in late 2007 teaching myself iPhone Development before there were books or even documentation back when the iPhone first came out. Heck, I’m still learning! I didn’t get a lot of sleep or see my friends for a long time, but I enjoyed working on something I was passionate about.
&lt;br/&gt;&lt;br/&gt;
Over the past few years I’ve had many friends ask about getting jobs in the iPhone development, most of them with no experience to speak of. So thanks to Daniel I will now know where &lt;a href="http://softarts.tumblr.com/day/2010/04/06" target="_blank"&gt;I’ll be pointing them&lt;/a&gt; when they complain about taking the time to learn Objective C, or why they should spend $25 on a book to get started.&lt;/em&gt;</description><link>http://ishamrock.com/post/501522904</link><guid>http://ishamrock.com/post/501522904</guid><pubDate>Tue, 06 Apr 2010 16:37:00 -0500</pubDate></item><item><title>"In many ways, it’s the things that are not there that we are most proud of… For us, it is all about..."</title><description>“In many ways, it’s the things that are not there that we are most proud of… For us, it is all about refining and refining until it seems like there’s nothing between the user and the content they are interacting with.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Jonathan Ive in the &lt;a href="http://www.time.com/time/printout/0,8816,1976935,00.html" target="_blank"&gt;Time iPad article&lt;/a&gt; (via &lt;a href="http://tumblr.frijole.info/" class="tumblr_blog" target="_blank"&gt;frijole&lt;/a&gt;)&lt;/em&gt;</description><link>http://ishamrock.com/post/489424310</link><guid>http://ishamrock.com/post/489424310</guid><pubDate>Thu, 01 Apr 2010 12:46:49 -0500</pubDate></item><item><title>ericsenf:


  Sorry, Flash, you’re out of luck.


03/21/2010 |...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_kzn8gou4sU1qz8lpyo1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://eric.senf.org/post/463649470/sorry-flash-youre-out-of-luck-03-21-2010" class="tumblr_blog" target="_blank"&gt;ericsenf&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;&lt;blockquote&gt;
  &lt;p&gt;Sorry, Flash, you’re out of luck.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;a href="http://www.foxtrot.com/2010/03/03212010/" target="_blank"&gt;03/21/2010 | FoxTrot.com&lt;/a&gt; (via &lt;a href="http://twitter.com/McCarron" target="_blank"&gt;@McCarron&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt;</description><link>http://ishamrock.com/post/463655818</link><guid>http://ishamrock.com/post/463655818</guid><pubDate>Sun, 21 Mar 2010 12:59:03 -0500</pubDate></item><item><title>"Don’t get me wrong I’m pulling for you, but this whole thing is a crapshoot at best...."</title><description>“Don’t get me wrong I’m pulling for you, but this whole thing is a crapshoot at best. You’ve got some shaky studio execs back there waiting to pull the plug at any second.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;Will Ferrell on the first episode of &lt;a href="http://en.wikipedia.org/wiki/The_Tonight_Show_with_Conan_O'Brien" target="_blank"&gt;Tonight Show With Conan O’Brien&lt;/a&gt;, June 1st, 2009.&lt;/p&gt;

&lt;p&gt;It seems there &lt;a href="http://www.deadline.com/2010/01/is-there-a-will-ferrell-talk-show-curse/" target="_blank"&gt;may be a Will Ferrell talk show curse&lt;/a&gt;.&lt;/p&gt;&lt;/em&gt;</description><link>http://ishamrock.com/post/412399706</link><guid>http://ishamrock.com/post/412399706</guid><pubDate>Thu, 25 Feb 2010 20:58:41 -0600</pubDate><category>curses</category><category>imwithcoco</category></item><item><title>Twitter Hit By BZPharma LOL Phishing Attack</title><description>&lt;a href="http://tech.slashdot.org/story/10/02/21/174209/Why-You-Cant-Pry-IE6-Out-of-Their-Cold-Dead-Hands?from=rss&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Slashdot%2Fslashdot+%28Slashdot%29"&gt;Twitter Hit By BZPharma LOL Phishing Attack&lt;/a&gt;: &lt;p&gt;&lt;a href="http://modernsecurity.tumblr.com/post/403888876/twitter-hit-by-bzpharma-lol-phishing-attack" class="tumblr_blog" target="_blank"&gt;modernsecurity&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;&lt;blockquote&gt;&lt;span&gt;Twitter users are being warned not to click on messages saying “‘ol, this is funny,’ as they can lead to their account details being stolen. A widespread attack has hit Twitter this weekend, tricking users into logging into a fake Twitter page — and thus handing their account details over to hackers. Messages include Lol. this is me?? / lol , this is funny. / ha ha, u look funny on here / Lol. this you?? followed by a link in the form of http://example/ [dot] com/?rid=http://twitter.verify.bzpharma [dot] net/login, where ‘example.com’ can vary. Clicking on the link redirects users to the second-half of the link, where the fake login page is hosted. In a video and blog entry, computer security firm Sophos is warning users that it is not just Twitter direct messages (DMs) that carry the poisoned links, but they are appearing on public profiles due to services such as GroupTweet which republish direct messages. Sophos also reports that the site being used for the Twitter phishing has also been constructed to steal information from users of the Bebo social network. Affected users are advised to change their passwords immediately.”&lt;/span&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;/p&gt;</description><link>http://ishamrock.com/post/404318481</link><guid>http://ishamrock.com/post/404318481</guid><pubDate>Sun, 21 Feb 2010 23:36:12 -0600</pubDate></item><item><title>My Fifteen Years of Kovering Mortal Kombat</title><description>&lt;p&gt;Fifteen years ago I published my first gaming &lt;a href="http://en.wikipedia.org/wiki/FAQ#Modern_developments" target="_blank"&gt;FAQ guide&lt;/a&gt; to the &lt;a href="http://en.wikipedia.org/wiki/Usenet" target="_blank"&gt;Usenet&lt;/a&gt;, in this case it was a guide for the game &lt;b&gt;Mortal Kombat 3&lt;/b&gt;, which was in beta testing at the time. I have been proud to be a part of the Mortal Kombat “Kommunity” ever since. To this day I still help run the now longest running MK fan site &lt;a href="http://www.trmk.org" target="_blank"&gt;The Realm of Mortal Kombat aka TRMK.&lt;/a&gt; I sure didn’t think I’d be doing it still be covering the MK games for fifteen years, but I can say doing it has been a valuable part of who I am today.&lt;/p&gt;

&lt;p&gt;I can’t say my early FAQs were any good, as I was just a pimply faced freshman in high school with no previous writing experience when I started. Today I can barely read &lt;a href="http://groups.google.com/group/rec.games.video.arcade/msg/74ab9e708e4ba48b?dmode=source" target="_blank"&gt;the first FAQ&lt;/a&gt; without squirming. I learned quickly and my writing quality and accuracy increased over time, except for my habit for replacing C with K in many words. For instance &lt;a href="http://groups.google.com/group/rec.games.video.arcade/msg/eb18a4e8a998100e?dmode=source&amp;amp;pli=1" target="_blank"&gt;one of my final MK3 FAQs&lt;/a&gt; is much less embarrassing. I went on to write guides/websites for non-MK games like: &lt;b&gt;Killer Instinct 2&lt;/b&gt;, &lt;b&gt;War Gods&lt;/b&gt;, &lt;b&gt;Mace: The Dark Age&lt;/b&gt;, &lt;a href="http://www.trmk.org/games/the_grid_arcade/" target="_blank"&gt;The Grid&lt;/a&gt; and &lt;a href="http://gearsofwarrealm.com/" target="_blank"&gt;Gears of War&lt;/a&gt;. My information was even published at times in various gaming magazines like &lt;b&gt;Electronic Gaming Monthly&lt;/b&gt; and &lt;b&gt;Game Informer&lt;/b&gt;. &lt;/p&gt;

&lt;p&gt;When &lt;b&gt;Mortal Kombat 4&lt;/b&gt; began testing around Chicago in 1997, I joined up with friends who ran the website &lt;a href="http://trmk.org" target="_blank"&gt;The Realm of Mortal Kombat&lt;/a&gt;. I’ve been working on covering all &lt;b&gt;Mortal Kombat&lt;/b&gt; games for TRMK ever since. We are the longest running Mortal Kombat website still in existence. We to this day are still trying to continue to help fans in the “Kommunity” as well as we can. It’s not easy to do right along side a real job, but I will continue to do this as long as I believe I’m contributing in some form or another. We&amp;#8217;re currently anticipating the release of &lt;b&gt;Mortal Kombat 9&lt;/b&gt; which is rumored to be coming sometime &lt;a href="http://www.trmk.org/news/12794/santa_to_deliver_mortal_kombat_9_on_christmas_2010.html" target="_blank"&gt;around Christmas 2010&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;While working on these guides I developed many key skills I use in work still to this day. I made the first of many computer applications, an &lt;b&gt;Interactive Mortal Kombat 3 Guide for Windows 3.1&lt;/b&gt; written in the &lt;a href="http://en.wikipedia.org/wiki/Clarion_(programming_language)" target="_blank"&gt;computer language Clarion&lt;/a&gt;. I sadly have no pictures of this original guide anymore. Then with the expansion of the world wide web I taught myself HTML by backwards engineering HTML source code on various websites. I continue to grow my web design skills as the internet technology advances.  All this technology use made me firm in my desire to pursue a career in computer programming. All the jobs I’ve ever had were working with computer technology in one way or another from support to software development. Currently, I’ve got an awesome job developing &lt;b&gt;iPhone (and iPad)&lt;/b&gt; games as well as applications for &lt;a href="http://www.mobileage.com/" target="_blank"&gt;MobileAge&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Through out the past 15 years I have also met and become friends with many great people. Everyone from the developers behind the games, members of the professional and amateur gaming press and of course all the other legions of game fans out there. Many of which provided great inspiration to me, and have been great friends over the years. I would make a list of these people who have helped over the years, but then I’m likely to forget someone. &lt;b&gt;So I would just like to say thank you to everyone who has been a part of this journey over the years, as without you I probably wouldn&amp;#8217;t be where I am today. I really appreciate everything.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;To celebrate this anniversary I’ll be giving away a few Mortal Kombat product packages  to readers on &lt;a href="http://www.trmk.org" target="_blank"&gt;The Realm of Mortal Kombat&lt;/a&gt;. So be sure to check there later today, or &lt;a href="http://www.twitter.com/trmk/" target="_blank"&gt;follow @TRMK on Twitter&lt;/a&gt;, for more details as I put the contest details online.&lt;/p&gt;</description><link>http://ishamrock.com/post/397106944</link><guid>http://ishamrock.com/post/397106944</guid><pubDate>Thu, 18 Feb 2010 14:46:31 -0600</pubDate><category>mortal kombat</category><category>video games</category><category>biography</category></item><item><title>"It’s got to be so annoying to compete with Apple, at anything really, because it’s not..."</title><description>“It’s got to be so annoying to compete with Apple, at anything really, because it’s not like they’re doing something fucking crazy. Everybody’s had these ideas before. The difference, and this is grim if you are a competitor, but the difference is that everyone else spends a lot of time (and often, money) determining why those things aren’t possible. And then it comes out, for real, only you didn’t make it.  Some other guys did.  And when you come out with what is (on paper) a better version of the same thing, maybe even multiple times over, it’s too late.  You made a “product” to compete with their “product,” tastefully arranging your regiment, only to discover that they hadn’t made a product at all - they made a narrative.  A statement about how technology should interface with a life.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Jerry “Tycho Brahe” Holkins from &lt;a href="http://www.penny-arcade.com/2010/1/22/" target="_blank"&gt;the article that goes along with&lt;/a&gt; today’s great &lt;a href="http://www.penny-arcade.com/comic/2010/1/22/" target="_blank"&gt;Penny Arcade comic about “The Tablet”&lt;/a&gt;.&lt;/em&gt;</description><link>http://ishamrock.com/post/347555000</link><guid>http://ishamrock.com/post/347555000</guid><pubDate>Fri, 22 Jan 2010 10:28:01 -0600</pubDate></item></channel></rss>

