I, Patrick McCarron, am an iOS and Mac app / game developer from Chicago. I developed one of the first iPhone games back in 2007 and haven't stopped since. Check out my app Portfolio for more info on the projects I've worked on.

I'm also an avid video game enthusiast who has been writing FAQs, websites and guides for video games since the 90s. I currently run the longest running Mortal Kombat fan site: The Realm of Mortal Kombat (TRMK) in my spare time.

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Patrick McCarron's
Infinite Shamrock

 

January 22
2010
It’s got to be so annoying to compete with Apple, at anything really, because it’s not like they’re doing something fucking crazy. Everybody’s had these ideas before. The difference, and this is grim if you are a competitor, but the difference is that everyone else spends a lot of time (and often, money) determining why those things aren’t possible. And then it comes out, for real, only you didn’t make it. Some other guys did. And when you come out with what is (on paper) a better version of the same thing, maybe even multiple times over, it’s too late. You made a “product” to compete with their “product,” tastefully arranging your regiment, only to discover that they hadn’t made a product at all - they made a narrative. A statement about how technology should interface with a life.

— Jerry “Tycho Brahe” Holkins from the article that goes along with today’s great Penny Arcade comic about “The Tablet”.