I, Patrick McCarron, am an iOS and Mac app / game developer from Chicago. I developed one of the first iPhone games back in 2007 and haven't stopped since. Check out my app Portfolio for more info on the projects I've worked on.

I'm also an avid video game enthusiast who has been writing FAQs, websites and guides for video games since the 90s. I currently run the longest running Mortal Kombat fan site: The Realm of Mortal Kombat (TRMK) in my spare time.

Xbox Live: McCarron
PlayStation Network: McCarron X
Game Center: McCarron
Follow Patrick McCarron on Twitter View Patrick McCarron's LinkedIn profile View Patrick McCarron's Flickr Photo Album View Patrick McCarron's Facebook profile

My Portfolio

Ask me a question

Archive

RSS

Patrick McCarron's
Infinite Shamrock

 

October 19
2009

frijole points out this bit of history involving Sega’s “Nintendon’t” ads compared to Verizon’s own “iDon’t” ads that target the Apple iPhone:

Verizon, take note.

Sega of America CEO Michael Katz instituted a two-part approach to build sales… The first part involved a marketing campaign to challenge Nintendo head-on and emphasize the more arcade-like experience available on the Genesis, summarized by the slogan “Genesis does what Nintendon’t”… Nonetheless, [the Sega Genesis] had a hard time overcoming Nintendo’s ubiquitous presence in the consumer’s home.

[Katz was let go in mid-1990, and replaced with Tom Kalinske.] He developed a four-point plan: cut the price of the console; create a US-based team to develop games targeted at the American market; continue and expand the aggressive advertising campaigns; and replace the bundled game with a new title, Sonic the Hedgehog. Magazines praised Sonic as one of the greatest games yet made, and Sega’s console finally took off as customers who had been waiting for the Super NES decided to purchase a Genesis instead.

Mega Drive on Wikipedia