I, Patrick McCarron, am an iOS and Mac app / game developer from Chicago. I developed one of the first iPhone games back in 2007 and haven't stopped since. Check out my app Portfolio for more info on the projects I've worked on.

I'm also an avid video game enthusiast who has been writing FAQs, websites and guides for video games since the 90s. I currently run the longest running Mortal Kombat fan site: The Realm of Mortal Kombat (TRMK) in my spare time.

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Patrick McCarron's
Infinite Shamrock

 

September 10
2009

A bit of obvious perspective

mrgan:

In 1983, an Atari 2600 game such as Galaxian cost $32.99. If that sounds like a lot, remember that in 2009 dollars that’s more than $70.

The system itself retailed at $199, which is about $700 in 2009 dollars. The market was almost 20 million units strong, which is something like 25 million consoles in 2009 (adjusting for population growth).

So, also in 2009, when someone makes an awesome 3D game you can play on the phone you pull out of your pocket, some nerdwad somewhere will complain that $1.99 is way too much; should be 99c MAX.

AMEN.